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AlphaHuman Studio Pro for Blender

MetaHuman in Blender.

Bring a MetaHuman into Blender with its DNA, textures and grooms. Rig it, dress it, sculpt it, animate it, and send it straight back to Unreal.

Blender 5.2+ and Unreal Engine 5.8. Prices in USD; local tax is added at checkout.

From the studio

[Short line about the studio and what connects its tools.]

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Blender add-on

AlphaHuman Studio

The whole MetaHuman character pipeline in Blender: rig, dress, sculpt and animate, then send it back to Unreal.

See pricing
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Pro UV tool

AlphaUV

Professional UV unwrapping and layout that stays stable on heavy, high-poly models.

See pricing
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Unreal plugin · Free

AlphaHuman Studio for Unreal

Pose and key MetaHumans inside the Unreal editor from one panel. The Unreal end of the AlphaHuman pipeline.

Get it free on Fab

What it does

Everything from import to the DNA back out, without leaving Blender.

MetaHuman, natively

Imports head.dna and body.dna directly, with textures and grooms. 870 joints and 737 blend shapes, driven by RigLogic. No FBX round trip.

Grooms as real curves

Hair arrives as curves bound to the scalp, and any groom fits any MetaHuman head.

Full body rig

IK/FK, foot rolls and finger controls, plus a face board that stays off your model.

Editable correctives

RBF poses per joint for the body, the expression graph for the face, and wrinkle maps across 37 regions.

Clothes, fitted and painted

Garments from Unreal retargeted onto your body, with a paintable hide mask and live colour zones.

Character Modeler

Blend up to four characters, set height and proportions, sculpt at any density, and write the DNA back out.

Your own motion

Retarget Mixamo or BVH animation straight onto the MetaHuman rig.

Live link to Unreal

Stream to Unreal over UDP at 60 Hz, then bake to a Control Rig sequence or pull one back.

Standard or Pro

Two editions from the same add-on. Pick where you buy by what you need.

On Superhive · one-time purchase

AlphaHuman Studio

The core MetaHuman pipeline in Blender.

  • MetaHuman import with DNA, textures and grooms
  • Full body rig and face board
  • Editable correctives and wrinkle maps
  • Clothes fitting from Unreal
  • Character Modeler and DNA export
  • Mixamo and BVH retargeting
  • Live link to Unreal
Coming soon on Superhive
Only here · subscription

AlphaHuman Studio Pro

For cinematics and animated series.

  • Everything in Standard
  • Scenes and shots: one folder per scene, with every shot's data kept together
  • Casting: keep your characters as assets, dressed and ready to drop into a shot
  • Outfit sets: switch a character into a different outfit set in one step
  • Scan to MetaHuman: wrap a scan onto MetaHuman topology
  • Scan Pose: pose and bind scans non-destructively
  • Baked skin reconstruction and rig publishing
  • Animator tools: Hand Paths and foot contact
  • UDIM baking and 4K Cine/DCC export
  • Every update and new Blender and Unreal version while subscribed
AlphaHuman Studio Pro

Subscribe to Pro

Same Pro add-on either way. Pay monthly, or yearly for less.

Monthly

Month to month. Cancel any time.

$__/ month
Subscribe monthly
  • All Pro tools
  • Every update while subscribed
  • New Blender and Unreal versions supported
  • Licence key by email, activated in Blender preferences
Secure checkout by [Lemon Squeezy / Paddle] VAT and sales tax handled at checkout Cancel any time Refund policy

Questions

How do I get my license key?

Right after payment you'll see a confirmation page, and your key arrives by email together with the download link.

What is the difference between Standard and Pro?

Standard covers the core MetaHuman pipeline and is a one-time purchase on Superhive. Pro adds production tools for cinematics and series (scenes, casting, outfit sets) plus the scan pipeline, is sold only here as a subscription, and gets every update while you are subscribed.

What happens if I cancel Pro?

[What happens when a subscription ends: e.g. Pro tools stop at the end of the paid period, or you keep the last version you received.]

Who handles payment and taxes?

[Lemon Squeezy / Paddle] is our reseller and merchant of record. They process your card or PayPal payment and calculate VAT or sales tax for your country.

Do I need the Unreal plugin?

For the Unreal side of the pipeline, yes. AlphaHuman Studio for Unreal is free on Fab, and it also works on its own for posing MetaHumans inside Unreal.

Can I move my license to a new computer?

[Describe deactivation and transfer rules.]

What is your refund policy?

[Refund window and conditions.] See the full refund policy.

What are the system requirements?

Blender 5.2 or later, and Unreal Engine 5.8. On the Unreal side, Epic's MetaHuman Character, Chaos Outfit Asset and USD Importer plugins need to be enabled.